This week we got some of the extra mapping tools working like the paint bucket and the eye dropper, which allows you to select a tile from the map (so you don’t have to find it on the tilesets). We also set up “tile behaviours” (read the full post for more info), added the ability to switch between player mode and camera control, added some validation functions for mouse clicks on the game from (see here for more details), added an outline for the player name font, and did an overhaul of the particle engine system to make it more generic and useful.

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