February 27, 2012 – 21:18
Author: Richard Marskell | Category: Game Development XNA | Tags: button, click, drag, hold, keyboard, mouse, MouseState, press, release, xna | Comments: 0
I was reviewing some of the search terms that brought people to my website. It seems like a lot of them are related to using the mouse in XNA, so I figured I’d write a quick post about determining the mouse or keyboard state in XNA, though this applies to most anything that polls input and has a main loop.
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