Fondusi’s Dev Blog – Week 4 – Lighting and Shaders


This week we focused on getting the lighting system working in the tile engine. In order to do this, I had to change the way the tile engine was being rendered. Read on to see how we did it and how it looks.

Read the rest of this entry »

Fondusi’s Dev Blog – Week 2 – Pixel Shaders and Moving Players


The second week of development was spent reorganizing the map editor and fleshing out more-or-less how we wanted it to look and function. We added a basic pixel shader effect file and changed how players move across tiles, which I discuss in more detail in the full post.

Read the rest of this entry »

Latest Posts



Post Calendar

August 2020
M T W T F S S
 12
3456789
10111213141516
17181920212223
24252627282930
31