This week we focused on getting the lighting system working in the tile engine. In order to do this, I had to change the way the tile engine was being rendered. Read on to see how we did it and how it looks.
Read the rest of this entry »This week we focused on getting the lighting system working in the tile engine. In order to do this, I had to change the way the tile engine was being rendered. Read on to see how we did it and how it looks.
Read the rest of this entry »The second week of development was spent reorganizing the map editor and fleshing out more-or-less how we wanted it to look and function. We added a basic pixel shader effect file and changed how players move across tiles, which I discuss in more detail in the full post.
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