Fondusi’s Dev Blog – Week 4 – Lighting and Shaders


This week we focused on getting the lighting system working in the tile engine. In order to do this, I had to change the way the tile engine was being rendered. Read on to see how we did it and how it looks.

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Fondusi’s Dev Blog – Week 2 – Pixel Shaders and Moving Players


The second week of development was spent reorganizing the map editor and fleshing out more-or-less how we wanted it to look and function. We added a basic pixel shader effect file and changed how players move across tiles, which I discuss in more detail in the full post.

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