Assuming you’ve read up on the first post, it’s time for the first (back-logged) Fondusi’s Development Blog weekly post.
Week 1 – August 1st – 7th
Note: We decided to start out making the map editor so we could get the tile engine up and running quickly before we needed the server, client or networking code. So, until further notice, all posts relate to developing the map editor.
This week I set up the solution’s main projects and began work on the tile engine. I based the map layout on the old game’s map objects and added new capabilities as I saw fit. The major new addition was using map layers. Basically, this is like having two maps stacked on each other. There are special tiles that allow the character to switch between layers. This means we can do things like allow players to walk over other players on bridges or have a house with two floors on the same map.Read the rest of this entry »